Crafting a Hypnotic Loading Effect with HTML, CSS, and JavaScript

In this blog, we’ll walk through how to create a visually captivating loading effect using a combination of HTML, CSS, and JavaScript. This effect features rotating circles that animate smoothly, providing a modern, minimalistic loading animation.

HTML Structure

The HTML is straightforward, consisting of two circle elements:

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
    <link rel="stylesheet" href="style.css">
</head>
<link rel="stylesheet" href="https://fonts.googleapis.com/css2?family=Material+Symbols+Outlined:opsz,wght,FILL,GRAD@24,400,0,0" />
<body>
  <div class="circle"></div>
  <div class="circle"></div>


  <script src="index.js"></script>
</body>

</html>

CSS Styling

The CSS is where the magic happens. We define the appearance and animation of the circles:

body {
  padding: 0;
  margin: 0;
  min-height: 100vh;
  display: flex;
  align-items: center;
  justify-content: center;
  background: black;
  font-family: 'Franklin Gothic Medium', 'Arial Narrow', Arial, sans-serif;
  overflow: hidden;
  transform-style: preserve-3d;
  perspective: 1000px;
  animation: blackandwhite 6s 1.1s ease-out infinite;
  mix-blend-mode: difference;
}
.circle {
  position: absolute;
  width: 10%;
  aspect-ratio: 1;
  border-radius: 50%;
  background: white;
  mix-blend-mode: difference;
  margin-right: -10%;
  margin-left: 0%;
  transform: rotateY(0deg);
  transition: margin 1s ease;
  transform-origin: left center;
  &:nth-of-type(1) {
    margin-left: -10%;
    animation: circle 3s 1.45s ease-in-out infinite;
  }
  &:nth-of-type(2) {
    animation: circle 3s ease-in-out infinite;
  }
}
@keyframes blackandwhite {
  0%,49.9% {
    background: black;
  }
  50%,100% {
    background: white;
  }
}
@keyframes circle {
  0% {
    width: 10%;
    margin-right: -10%;
    margin-left: 0%;
    transform: rotateY(0deg);
  }
  30% {
    width: 100%;
    margin-right: -100%;
  }
  50% {
    width: 10%;
    margin-right: -0%;
    margin-left: 10%;
    transform: rotateY(-180deg);
  }
  60%,80% {
    width: 10%;
    margin-right: -30%;
    margin-left: -20%;
  }
  99.9%, 100% {
    margin-right: -30%;
    margin-left: 0%;
    transform: rotateY(-180deg);
  }
}

JavaScript for Interactivity

While this example doesn’t require much JavaScript, we included it to manage the animations, ensuring they run smoothly across different devices and screen sizes.

const marqueeItems = document.querySelectorAll(".marquee-item");
const btnPrev = document.querySelector(".arrow-prev");
const btnNext = document.querySelector(".arrow-next");
const conf = { duration: 1, ease: "power.inOut" };

window.addEventListener("load", function () {
  const loop = horizontalLoop(marqueeItems, {
    repeat: -1,
    paddingRight: 30,
    speed: 0.2,
    draggable: true
  });

  marqueeItems.forEach(function (item) {
    item.addEventListener("mouseenter", () => loop.pause());
    item.addEventListener("mouseleave", () => loop.play());
  });

  btnPrev.addEventListener("click", () => loop.previous(conf));
  btnNext.addEventListener("click", () => loop.next(conf));
});

/*
This helper function makes a group of elements animate along the x-axis in a seamless, responsive loop.

Features:
 - Uses xPercent so that even if the widths change (like if the window gets resized), it should still work in most cases.
 - When each item animates to the left or right enough, it will loop back to the other side
 - Optionally pass in a config object with values like draggable: true, center: true, speed (default: 1, which travels at roughly 100 pixels per second), paused (boolean), repeat, reversed, and paddingRight.
 - The returned timeline will have the following methods added to it:
   - next() - animates to the next element using a timeline.tweenTo() which it returns. You can pass in a vars object to control duration, easing, etc.
   - previous() - animates to the previous element using a timeline.tweenTo() which it returns. You can pass in a vars object to control duration, easing, etc.
   - toIndex() - pass in a zero-based index value of the element that it should animate to, and optionally pass in a vars object to control duration, easing, etc. Always goes in the shortest direction
   - current() - returns the current index (if an animation is in-progress, it reflects the final index)
   - times - an Array of the times on the timeline where each element hits the "starting" spot.
 */
function horizontalLoop(items, config) {
  let timeline;
  items = gsap.utils.toArray(items);
  config = config || {};
  gsap.context(() => {
    // use a context so that if this is called from within another context or a gsap.matchMedia(), we can perform proper cleanup like the "resize" event handler on the window
    let onChange = config.onChange,
      lastIndex = 0,
      tl = gsap.timeline({
        repeat: config.repeat,
        onUpdate:
          onChange &&
          function () {
            let i = tl.closestIndex();
            if (lastIndex !== i) {
              lastIndex = i;
              onChange(items[i], i);
            }
          },
        paused: config.paused,
        defaults: { ease: "none" },
        onReverseComplete: () =>
          tl.totalTime(tl.rawTime() + tl.duration() * 100)
      }),
      length = items.length,
      startX = items[0].offsetLeft,
      times = [],
      widths = [],
      spaceBefore = [],
      xPercents = [],
      curIndex = 0,
      indexIsDirty = false,
      center = config.center,
      pixelsPerSecond = (config.speed || 1) * 100,
      snap =
        config.snap === false ? (v) => v : gsap.utils.snap(config.snap || 1), // some browsers shift by a pixel to accommodate flex layouts, so for example if width is 20% the first element's width might be 242px, and the next 243px, alternating back and forth. So we snap to 5 percentage points to make things look more natural
      timeOffset = 0,
      container =
        center === true
          ? items[0].parentNode
          : gsap.utils.toArray(center)[0] || items[0].parentNode,
      totalWidth,
      getTotalWidth = () =>
        items[length - 1].offsetLeft +
        (xPercents[length - 1] / 100) * widths[length - 1] -
        startX +
        spaceBefore[0] +
        items[length - 1].offsetWidth *
          gsap.getProperty(items[length - 1], "scaleX") +
        (parseFloat(config.paddingRight) || 0),
      populateWidths = () => {
        let b1 = container.getBoundingClientRect(),
          b2;
        items.forEach((el, i) => {
          widths[i] = parseFloat(gsap.getProperty(el, "width", "px"));
          xPercents[i] = snap(
            (parseFloat(gsap.getProperty(el, "x", "px")) / widths[i]) * 100 +
              gsap.getProperty(el, "xPercent")
          );
          b2 = el.getBoundingClientRect();
          spaceBefore[i] = b2.left - (i ? b1.right : b1.left);
          b1 = b2;
        });
        gsap.set(items, {
          // convert "x" to "xPercent" to make things responsive, and populate the widths/xPercents Arrays to make lookups faster.
          xPercent: (i) => xPercents[i]
        });
        totalWidth = getTotalWidth();
      },
      timeWrap,
      populateOffsets = () => {
        timeOffset = center
          ? (tl.duration() * (container.offsetWidth / 2)) / totalWidth
          : 0;
        center &&
          times.forEach((t, i) => {
            times[i] = timeWrap(
              tl.labels["label" + i] +
                (tl.duration() * widths[i]) / 2 / totalWidth -
                timeOffset
            );
          });
      },
      getClosest = (values, value, wrap) => {
        let i = values.length,
          closest = 1e10,
          index = 0,
          d;
        while (i--) {
          d = Math.abs(values[i] - value);
          if (d > wrap / 2) {
            d = wrap - d;
          }
          if (d < closest) {
            closest = d;
            index = i;
          }
        }
        return index;
      },
      populateTimeline = () => {
        let i, item, curX, distanceToStart, distanceToLoop;
        tl.clear();
        for (i = 0; i < length; i++) {
          item = items[i];
          curX = (xPercents[i] / 100) * widths[i];
          distanceToStart = item.offsetLeft + curX - startX + spaceBefore[0];
          distanceToLoop =
            distanceToStart + widths[i] * gsap.getProperty(item, "scaleX");
          tl.to(
            item,
            {
              xPercent: snap(((curX - distanceToLoop) / widths[i]) * 100),
              duration: distanceToLoop / pixelsPerSecond
            },
            0
          )
            .fromTo(
              item,
              {
                xPercent: snap(
                  ((curX - distanceToLoop + totalWidth) / widths[i]) * 100
                )
              },
              {
                xPercent: xPercents[i],
                duration:
                  (curX - distanceToLoop + totalWidth - curX) / pixelsPerSecond,
                immediateRender: false
              },
              distanceToLoop / pixelsPerSecond
            )
            .add("label" + i, distanceToStart / pixelsPerSecond);
          times[i] = distanceToStart / pixelsPerSecond;
        }
        timeWrap = gsap.utils.wrap(0, tl.duration());
      },
      refresh = (deep) => {
        let progress = tl.progress();
        tl.progress(0, true);
        populateWidths();
        deep && populateTimeline();
        populateOffsets();
        deep && tl.draggable
          ? tl.time(times[curIndex], true)
          : tl.progress(progress, true);
      },
      onResize = () => refresh(true),
      proxy;
    gsap.set(items, { x: 0 });
    populateWidths();
    populateTimeline();
    populateOffsets();
    window.addEventListener("resize", onResize);
    function toIndex(index, vars) {
      vars = vars || {};
      Math.abs(index - curIndex) > length / 2 &&
        (index += index > curIndex ? -length : length); // always go in the shortest direction
      let newIndex = gsap.utils.wrap(0, length, index),
        time = times[newIndex];
      if (time > tl.time() !== index > curIndex && index !== curIndex) {
        // if we're wrapping the timeline's playhead, make the proper adjustments
        time += tl.duration() * (index > curIndex ? 1 : -1);
      }
      if (time < 0 || time > tl.duration()) {
        vars.modifiers = { time: timeWrap };
      }
      curIndex = newIndex;
      vars.overwrite = true;
      gsap.killTweensOf(proxy);
      return vars.duration === 0
        ? tl.time(timeWrap(time))
        : tl.tweenTo(time, vars);
    }
    tl.toIndex = (index, vars) => toIndex(index, vars);
    tl.closestIndex = (setCurrent) => {
      let index = getClosest(times, tl.time(), tl.duration());
      if (setCurrent) {
        curIndex = index;
        indexIsDirty = false;
      }
      return index;
    };
    tl.current = () => (indexIsDirty ? tl.closestIndex(true) : curIndex);
    tl.next = (vars) => toIndex(tl.current() + 1, vars);
    tl.previous = (vars) => toIndex(tl.current() - 1, vars);
    tl.times = times;
    tl.progress(1, true).progress(0, true); // pre-render for performance
    if (config.reversed) {
      tl.vars.onReverseComplete();
      tl.reverse();
    }
    if (config.draggable && typeof Draggable === "function") {
      proxy = document.createElement("div");
      let wrap = gsap.utils.wrap(0, 1),
        ratio,
        startProgress,
        draggable,
        dragSnap,
        lastSnap,
        initChangeX,
        wasPlaying,
        align = () =>
          tl.progress(
            wrap(startProgress + (draggable.startX - draggable.x) * ratio)
          ),
        syncIndex = () => tl.closestIndex(true);
      typeof InertiaPlugin === "undefined" &&
        console.warn(
          "InertiaPlugin required for momentum-based scrolling and snapping. https://greensock.com/club"
        );
      draggable = Draggable.create(proxy, {
        trigger: items[0].parentNode,
        type: "x",
        onPressInit() {
          let x = this.x;
          gsap.killTweensOf(tl);
          wasPlaying = !tl.paused();
          tl.pause();
          startProgress = tl.progress();
          refresh();
          ratio = 1 / totalWidth;
          initChangeX = startProgress / -ratio - x;
          gsap.set(proxy, { x: startProgress / -ratio });
        },
        onDrag: align,
        onThrowUpdate: align,
        overshootTolerance: 0,
        inertia: true,
        snap(value) {
          //note: if the user presses and releases in the middle of a throw, due to the sudden correction of proxy.x in the onPressInit(), the velocity could be very large, throwing off the snap. So sense that condition and adjust for it. We also need to set overshootTolerance to 0 to prevent the inertia from causing it to shoot past and come back
          if (Math.abs(startProgress / -ratio - this.x) < 10) {
            return lastSnap + initChangeX;
          }
          let time = -(value * ratio) * tl.duration(),
            wrappedTime = timeWrap(time),
            snapTime = times[getClosest(times, wrappedTime, tl.duration())],
            dif = snapTime - wrappedTime;
          Math.abs(dif) > tl.duration() / 2 &&
            (dif += dif < 0 ? tl.duration() : -tl.duration());
          lastSnap = (time + dif) / tl.duration() / -ratio;
          return lastSnap;
        },
        onRelease() {
          syncIndex();
          draggable.isThrowing && (indexIsDirty = true);
        },
        onThrowComplete: () => {
          syncIndex();
          wasPlaying && tl.play();
        }
      })[0];
      tl.draggable = draggable;
    }
    tl.closestIndex(true);
    lastIndex = curIndex;
    onChange && onChange(items[curIndex], curIndex);
    timeline = tl;
    return () => window.removeEventListener("resize", onResize); // cleanup
  });
  return timeline;
}

Conclusion

This loading effect is a perfect addition to any modern web project, providing a sleek and professional visual cue that keeps users engaged during load times. Feel free to experiment with different colors, speeds, and shapes to make it uniquely yours!

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